I been bored of Roblox game and then I suddenly want to play type of KITPVP game just like (Minecraft’s KITPVP Type) and I couldn’t find the simple one that just login do some pvp with the simple of kitpvp mechanic.
So I decided to developing a game and decide to Called KITPVP
It is in development state now and I am planning on adding new feature and mechanics.
Some stuff I get from toolbox and some inspiration script from tutorial i learnt from both YouTube and devforum.
I would appreciate any feedback or advice about this game
Hey, I just checked the game out, and before I begin, I want to clarify that I’m not a game designer by any means, so please take everything I say with a grain of salt. I am going to try to put the things in a timeline from when I entered to when I left, this is also considering purchasable kits which will give the player a short time goal, thus improving playtime and retention.
Entering the game, the starting lobby seemed a bit bland as it was just a small island would a couple of dummies to hit. A bigger/more diverse lobby environment would greatly improve the time spent in the game. Maybe have the classes outside of the shop GUI as well, and make it purchasable with a proximity prompt that would be so cool!
The intermission phase feels far too short; I wasn’t able to look at all the different classes and see which one I was interested in.
The game phase itself is also very short. A minute per game would quickly bore a player out, maybe extend that out and allow an option for players to freely return to the lobby to select a new class.
The game timer is too small and too high up; it’s currently very hard to spot. In addition, there isn’t a timer for the intermission phase, so I wasn’t aware of how much time I had left to browse/select.
Overall I liked the aesthetic of the game, and I think it fits well. Good work!!!