Feedback on my first UGC

Hey, I have make an UGC with blender !
It’s my first UGC so all feedback will be appreciated !
Noob
Have a nice day and thanks you for the feedback !

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Yep it’s good but… you just posted on a wrong category. Must post in #help-and-feedback:creations-feedback If you want some feedback.

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Sorry I’m so stupid, it’s good now !

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yoo, the main shape looks pretty nice, but i would add some more loop cuts or a modifier to make it look smoother, other then that it’s perfect

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Instead of saying that, you can just flag the post as “Other” and then write “Wrong category.”. A moderator will simply change the category.

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Very good first UGC! The only real issue is that it looks a bit sharp, you just need to smoothen it out a bit but very good! :slight_smile:

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What modifier should I use ?
@im_eoin How would I do that ?
Thanks you very much for the reply !
Have a nice day !

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Have you tried to shade smooth it?

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I’m lost what do you mean by shade ???
I’m a very very new user of blender !

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Just right click and hit shade smooth.

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looks pretty good for a start but it could be smoother like others said
I can tell what it is but it’s definitely a little too low-poly and the beard is a little weird maybe move it down a little to more be in the player’s chin

looks good if your going for more of a triangulated style

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Thanks you very much for the reply !
Can you give me a tips to make it smoother ?

Is it supposed to look asymmetrical?

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No because, I have do it with a mirror modifier !
Thanks you for the reply !

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sry for the late reply i didnt see your mesage
a few tips are

  1. shade smooth you can do that by doing RightClick>ShadeSmooth
    which is the first option in the drop down menu when you right click make sure its in the veiwport

  2. you can add bevels to the edges by pressing ctrl+b or to a vertex by pressing shift+ctrl+b or you can add a bevel modifier which will bevel the whole thing

  3. you could add a subdivision surface but that will probally make it to rounded if you wanted it to look more like hair you could add a texture or make it more jagged

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well if you are using blender, i would add subdivision modifier, and then add some loop cuts to make it better, after that apply the modifier and if you want to make t with less tris decimate it or dissolve edges, if you want me to help you out more add my diskard

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