Hey, I have make an UGC with blender !
It’s my first UGC so all feedback will be appreciated !

Have a nice day and thanks you for the feedback !
Yep it’s good but… you just posted on a wrong category. Must post in #help-and-feedback:creations-feedback If you want some feedback.
Sorry I’m so stupid, it’s good now !
yoo, the main shape looks pretty nice, but i would add some more loop cuts or a modifier to make it look smoother, other then that it’s perfect
Instead of saying that, you can just flag the post as “Other” and then write “Wrong category.”. A moderator will simply change the category.
Very good first UGC! The only real issue is that it looks a bit sharp, you just need to smoothen it out a bit but very good! 
What modifier should I use ?
@im_eoin How would I do that ?
Thanks you very much for the reply !
Have a nice day !
Have you tried to shade smooth it?
I’m lost what do you mean by shade ???
I’m a very very new user of blender !
Just right click and hit shade smooth.
looks pretty good for a start but it could be smoother like others said
I can tell what it is but it’s definitely a little too low-poly and the beard is a little weird maybe move it down a little to more be in the player’s chin
looks good if your going for more of a triangulated style
Thanks you very much for the reply !
Can you give me a tips to make it smoother ?
Is it supposed to look asymmetrical?
No because, I have do it with a mirror modifier !
Thanks you for the reply !
sry for the late reply i didnt see your mesage
a few tips are
-
shade smooth you can do that by doing RightClick>ShadeSmooth
which is the first option in the drop down menu when you right click make sure its in the veiwport -
you can add bevels to the edges by pressing ctrl+b or to a vertex by pressing shift+ctrl+b or you can add a bevel modifier which will bevel the whole thing
-
you could add a subdivision surface but that will probally make it to rounded if you wanted it to look more like hair you could add a texture or make it more jagged
well if you are using blender, i would add subdivision modifier, and then add some loop cuts to make it better, after that apply the modifier and if you want to make t with less tris decimate it or dissolve edges, if you want me to help you out more add my diskard