robloxapp-20201016-1835022.wmv (1.5 MB)
I made it with F.
To do this make a LocalScript.
Put it into StarterPack.
then put in the script
repeat wait() until game.Players.LocalPlayer.Character
local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local Torso = char:WaitForChild("LowerTorso")
local Mouse = plr:GetMouse()
local toggle = false
Mouse.KeyDown:Connect(function(key)
if key == "f" then
if toggle == false then
toggle = true
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://5777401826"
local PlayAnim = hum:LoadAnimation(Anim)
PlayAnim:Play()
local BV = Instance.new("BodyVelocity",Torso)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
while toggle == true do
BV.Velocity = Mouse.Hit.lookVector*100
wait()
end
end
if toggle == true then
toggle = false
Torso:FindFirstChildOfClass("BodyVelocity"):remove()
local tracks = hum:GetPlayingAnimationTracks()
for i, stoptracks in pairs(tracks) do
stoptracks:Stop()
end
local Anim = Instance.new("Animation")
Anim.AnimationId = "http://www.roblox.com/asset/?id=507767968"
local PlayAnim = hum:LoadAnimation(Anim)
PlayAnim:Play()
end
end
end)
Would you mind formatting your code so it’s easier to read? It will help us help you better
Any reason you are using math.huge for your MaxForce values rather than just setting your own values? Seems a little pointless to me.
Edited because the feature’s release I originally referred to was pushed back.
I tried to optimize your code as much as I can:
-- // Variables \\ --
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local Mouse = plr:GetMouse()
local hum = char:WaitForChild(“Humanoid”)
local Torso = char:WaitForChild(“LowerTorso”)
local toggle = false
-- // Events \\ --
Mouse.KeyDown:Connect(function(key)
if key == “f” then
toggle = not toggle
if toggle then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5777401826”
local PlayAnim = hum:LoadAnimation(Anim)
PlayAnim:Play()
local BV = Instance.new(“BodyVelocity”, Torso)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
while toggle do
BV.Velocity = Mouse.Hit.lookVector * 100
wait()
end
elseif not toggle then
Torso:FindFirstChildOfClass(“BodyVelocity”):remove()
local tracks = hum:GetPlayingAnimationTracks()
for i, stoptracks in pairs(tracks) do
stoptracks:Stop()
end
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “http://www.roblox.com/asset/?id=507767968”
local PlayAnim = hum:LoadAnimation(Anim)
PlayAnim:Play()
end
end
end)
Can’t guarantee I didn’t accidentally break something. Tell me if you don’t get something I did
Edit: I changed something that might have broken it
1 Like
it still works like that you can edit it if you want.
You broke the repeat. It wont work.
Uhm sure ill mesage you if works.
It does not work.
It dosent allow you to start flying.