I’m currently working on a game called adventure vania. Right Now it’s in alpha but in 10k likes I’m planning to release beta. Heres the game (Also daily rewards don’t work yet) Adventure Vania (Alpha) - Roblox
My Feedback:
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Don’t release your Beta with 10k likes. Beta should depend on the gameplay and how much it’s being played, for example, the beta shouldn’t be released with certain visits, like 10k visits or something like that.
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You should work on the thumbnail, there’s a Screenshot button in Studio, and you should also disable: UI, the XYZ block, gridding, and more. When you’re screenshotting the resolution should be 1920x1080 pixels. You should edit the screenshot in a 3rd party software or a site like Canva.
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The slashing is really slow and late in response to a click, but don’t worry, still in alpha

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You should adjust more the lighting to make it more realistic or blocky, that way people actually want to play it.
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You need to set a certain budget (
) to make a game feel more immersive. For example, in the future you would want to put even more badges, that’s why. The budget should be higher than 200R$ (2 Dolla) and less than 5000R$ (50 Dolla). This was more of a tip rather than a quick feedback part. -
The game’s UI shouldn’t feel cluttered, as the person that will play it won’t look at it like this anymore for more than 10 minutes. Make it more organized, make a GUI where there’s a button that opens and closes.
This is all for now that I will give to you. I hope you can figure out a lot about this game and still learn a lot! 
I’ll release the beta in 1 million visits in that case!
) to make a game feel more immersive. For example, in the future you would want to put even more badges, that’s why. The budget should be higher than 200R$ (2 Dolla) and less than 5000R$ (50 Dolla). This was more of a tip rather than a quick feedback part.