So, I recently created a tutorial system, where the player can get advice for the game. Here is how it works. If the player is near Zac and if F is pressed, the tutorial will start, and Zac will provide the player with details on how the game is played.
Symbols and images are much more intuitive and efficient. I find often with game tutorials that when I have to sit and read some boring, confusing text the tutorial is unsuccessful in teaching me to play and ends up being a waste of time.
Show the player some images. Make them do something. Don’t just tell them what something is. Let them figure it out.