Feedback on my game

Hello, I have recently created a game inspired in the "Can’t say the word’ game.

I have spent some time in it so any feedback is appreciated.

What do you mean?
I don’t understand

over your head, there is the emoji you can’t say, if when you talk in the chat and you use the emoji, you got kicked

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Interesting concept, but it works!

Changes / Bugs:

The hard obby badge isn’t awarded on completion (Easy and medium work correctly).
Also the hard obby has some ‘cheats’ such as jumping on the wraparounds (Fix these).
I think you might be using pixels instead of scale.

When you have a UI element you have size shown as by default (0, 200),(0, 50).
This uses pixels which works however does not use the distance of the part.
The billboardgui will grow and shrink based on the distance from the camera of a player. By using scale, you eliminate that problem by causing it to remain at the specific size selected by you.
Learn more on the wiki: GuiObject.Size

Here is a few things I would recommend.

Maybe randomize the game further by having chances of multiple emojis.
Instead of making users pay money to reroll their emoji, allow them to do it for free (Every 5 minutes as an example).
Maybe think about lowering the billboardgui closer to the player.

I got the same emoji 5 times in a row, need to add more emojis.

Expand the map! Use your concept and apply it!

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Thank you so much for all your suggestions! I really appreciate all of them and I will make sure to improve the game further!

The game is great, everything works and its a simple fun game!

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It seems like I fixed all of these bugs, do you have any suggestions of what thing should I add in the lobby?