I’ve been working on a roblox obby + speedrun like game recently and I’ve finished making the first level.
As a begineer game dev it’s pretty hard.
here’s the game link.
I would like some feedback and how I can improve to attract more players.
all feedback is appreciated.
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I joined the game. The teleporter kept teleporting me back and forth so it was hard to get to the first level. The dash is a bit odd in my opinion as it slows down, not sure if that’s intentional. Some of the precise areas (mostly the checkers) is difficult to navigate at higher speeds.
Speaking of levels, they weren’t visually interesting. A theme for each level would be nice. Also, for a speedrun obby, it doesn’t feel very fast. And finally, there just isn’t a lot of content. I’m sure this will be changed, but if you want to grow your game more, you should definitely add more levels.
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Well done for building it. It is hard when starting out.
I agree with the feedback post above.
What I’ll add is I think at this point you shouldn’t worry about attracting players. It’s best to continue to improve aspects of it so you gain experience and get better. Concentrate on one part of your game at a time and try to make that small part the best you can.
Maybe choose the checkpoints. Currently I know you have them as it worked but the players can’t see where they are. Maybe try to make them really cool and code them to change colour on the client side as a player reaches it. Maybe a sound and particles trigger when reached.
Then choose another small aspect of the game and try to make that the best you can etc.
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Here are some suggestions/bug reports which I have collected and compiled into a list on your game:
- Right off the bat, it seems that there aren’t any thumbnails. It’s an essential part of previewing a game, so do make some to attract more Players into your game!
- Please remove the decal and make the spawn transparent for more unprofessionalism. You should also place it near the obby portals.
- Typo here (should be “Tutorial”), plus you might also want to play around with the fonts to get a suitable one for your game.
- Players seem to be able to spawn back to the previous stage if they go backwards from the obby. Do try to include signs on where the Player is supposed to go.
- It seems a little awkward in the game. If Players zoom out of the Tutorial obby, they’re able to see a simple blank baseplate, which isn’t ideal. Try building a map around the obby to give it more of an ambience, and please add background music. Do so for the lobby too - perhaps add a bench, some bushes, rocks instead of just trees etc)
- It seems like the game is missing what every “speedrun” obby needs - a timer. You can make it such that the Player has to complete the whole obby for the timer to stop.
- The teleporter for the obby keeps teleporting Players to slightly off positions. For example, teleporting back from the Tutorial obby teleports the user behind the portal instead of the front:

While teleporting into the Tutorial obby teleports the Player right beside the Portal:

This can cause some issues, such as the Player being stuck in a “teleport loop”.
- Add some badges for completing the obbies. This would encourage Players to try out all of the obbies and engage them in order to achieve all the badges etc.
I would say that there’s major room for improvement for this game. However, hard work is the key to success, so just don’t give up, and you’ll be able to make this into something improved!
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