Feedback on my game

I’m currently working on a game, just to have fun. But I still want it to be as polished as possible and I need feedback as I’m stuck thinking what needs to be done.

Most of the animations are from toolbox as I don’t know how to animate myself and I think they’re very good in the Animation Editor but feels weird in-game.

The Combat System also feels lacking and weird but maybe it’s because of the animation.
I’m thinking about learning animation just for this occasion but I need some feedback on what I could apply to make an actual smooth animation and a combat system that has a good “feel” to it.

Overall, I just need some thoughts and maybe some insight on how I could make this better.

Honestly you have done a lot things that I would naturally suggest (i.e cam shake/impact upon hitting and UI tweens) but there’s still a lot you can do.

You are looking for ways to improve your ‘game’, the entire thing?

Well what is your core game loop? Yeah you can damage enemies and stuff but what’s the purpose? Is there a score, rounds, something to defend, etc. Think of a core objective that will creates the foundation of your ‘game loop’.

Next thing to consider: the environment. Where do you want your game to take place what’s the theme and how does it integrate into your gameplay? For example, is it in a medieval setting with castles or is it zombie survival, etc.

Next, what do your enemies look like and how do they integrate into this world you have created, could new animations help to fit into this as well. Again, zombies for example would have much more sloppy animations whereas humans would be a little more rigid.

Okay now the UI, what you have is great but what can you add to further the impact. Maybe as the damage scales in the combo, the text colour changes. For example it starts grey but the more you hit, say the comvo goes to 75, the text is red.

SFX of course as well, i don’t have audio on right now so idk if ur video has sound but consider in depth sound design.

I mean there’s so much that goes into a ‘game’. Make a plan and go from there, you got this! You defo have the right idea by starting with core mechanics such as mechanics though. <3

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Thanks for the ideas and tips on improving the game overall! I was looking for tips on how I could improve the systems that I had in place now as all of it felt very weird but I was also kind of lost on what to do next so this definitely helped me. I appreciate it a lot!

For these ideas, it’s my fault that I didn’t include these but I have them implemented, different colors for different damage (200 - blue, 1000 - purple,etc.) and maybe I should touch on the damage of the combat as I realized how useless it would be if the players had 1000 health. And yes, I do have sounds but I am pretty satisfied with them so I didn’t include it.

Thanks a lot!

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yooo the movement system is so smooth!

but u should maybe add some sort of highlight comes on hit players or npcs to show them being hit. also, you should maybe make the animations a bit more smooth for the m1s and actually being hit

but still ur game is very good!

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Thanks! I actually have a system in place where the players turn red when they get hit, to give the effect like that, but it needs a little bit of fixing lol.