Feedback on my GFX

I would want some feedback on my Roblox gfx!
(Forgot to make it transparent :frowning: )

I would like to hear the following:
How can I improve?
Do I have some errors?
What do you think about it?

Thank you for reading!
I’ll be excited to see your replies!

5 Likes

I don’t know your point of doing this GFX but I would add some fog

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There’s a lot of noise, check to make sure your denoising is on.

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It’s pretty cool! It’s just that there’s a lot of noise, and the 2d shapes don’t really match it. Nice pose though.
6.5/10 :+1:

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Hmm pretty good. The pose just looks a bit off… And the ‘half circle’ thingies you got there doesn’t match the background.

Easy way (suggested):
Denoise it just like goober said.

Hard way:
Make these half circles in blender, itself and position it in the same place. It might be a bit hard. Like a VFX.

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I agree with the comments before this,

I think it looks off because of the leg separation to the torso idk

Some other things I would suggest is giving more to the scene or describing it better. I don’t really understand what it’s about just by looking at it. I see pillars, person posing, orbs, some opening in the back, and two symbols which I’ve never recognized. Don’t get me wrong it’s not bad at all, I like the blue color in the background, I just think it could use more

A few things I would do are…

  • Add more to the character (accessories, face, etc.)
  • Maybe add glow to the symbols and change their look
  • Change up the floating glowing white spheres, they don’t make much sense
  • Add more to the shot which gives a better understanding
  • Customize the pillars, add imperfections, cracks, make them different from each other
  • Color or add texture the walls, floor, and ceiling

Overall I hope this helps and your GFX work goes well! :slight_smile:

2 Likes