So, after a TON of scripting, I’ve finally managed to create my new game: Talking Toasters!
Link is here: https://www.roblox.com/games/109269223165379
In summary, it’s a game where you decide if the other person is a player or AI, by chatting to them.
(It’s mostly AI, though since I just released it and there’s no players)
The game is designed with players on Mobile in mind, with easy-to-press buttons and large text, perfect for a mobile player’s small screen. Every button also has Haptics to increase the user experience.
The game can also function cross-server, with players being connected over the server boundary, with the AI having the ability to remember previous messages (in the same chat), act ‘Human’, and even copy another, real User’s details (specifically DisplayName and Username), with the ability to make it on-the-go and avoid calling itself the same person it’s chatting to.
Regarding user safety, I’ve ensured all outgoing messages are filtered. So if a bad actor sends some questionable stuff, the AI will only see ‘#####’ - exactly what it would see if it was a real player.
The thumbnails also match the in-game experience too, creating a unified design, as shown here:
I might also add a few easter eggs during chatting in the future, eg, if a player sends the phrase ‘womp womp’, it plays a cartoony trumpet sound effect.
At this early stage after release in Alpha, It’d be amazing to have some feedback on where to improve, and how to make the user experience even better!
Many thanks in advance, and I hope you enjoy!








