Feedback on my new game? (plz)

Hello,

I finally finished making my game, The Garden of Adorak. It has 3 endings – good, bad, true. I would love some feedback/criticism. I made this same post around a week ago, but I’ve since made the game better. Would appreciate it if you checked it out.

  • i made a lot of new things based off of your opinions, thank u everyone

also if you do play it, please tell me about how long it took you to beat

9 Likes

I LOVE the style of the game, it makes me feel nostalgic and sad at the same time! I found only 1 issue. one part isn’t lined up. I hope this helps you! I’ll finish the game in one moment and ill tell you the final review!
image

6 Likes

I played the game , it was absoloutley WONDERFUL! I bought a little donation for you at the end

5 Likes

Wow, thank you so much, I genuinely appreciate it! You are the first person to ever donate! I’m glad you enjoyed the game.

And thanks for pointing out that issue. I’ll fix it soon!

2 Likes

This is just based on 1 gameplay of the story

The story part of the game is pretty bad, we don’t get much explanation on what happened to the brother, and even if we did, we don’t have much, I guess, experience with the brother. Basically the brother doesn’t feel like a brother, just something that was added to the story to make the story part of the game better. One way you can fix this is showing the brotherly bond between the brother and MC(main character). Another way you could do this is by adding a drawing between the brother and MC or showing a place the MC and brother often visited. Another critique I have about the story is that you basically told me the entire story. I didn’t even have to piece anything together anything. A fix to this would be the gun shooting part, rather than having black cubes move around, you could of had them be the black character, since spoiler alert, he was the MC sorta. This is to signify his suicidal thoughts via gun.

On to the next part, the gameplay. The gameplay was also pretty boring, it was mostly just walking. Which is fine, since the game appears to be more focused on visuals and story, but, having a somewhat engaging gameplay would be really up the game. Also, while having choices is a pretty concept, if those choices do nothing or obviously tell us which ending we’ll get, example, asking for gender, or asking if the MC forgives himself, then it probably be better to not add them at all.

Now the visuals, it was pretty good, though since it was only black and white, it seems pretty bleak. You could add a more colorful side to the game which would signify the MC’s real would and keep the black and white to signify that the MC is in his mental state.

My game rating for this game: 3/10, story was basically spoon fed, and gameplay is mostly just walking. It quite literally felt like I was reading a 3D book

2 Likes

I liked the game, it has an appealing aesthetic, it constantly subverts expectations, and the simplicity of the dialogue makes the game more approachable and helps avoid falling into the pitfall of being overly pretentious.

That said, I don’t intend to play it a second time, i’m probably just not the target audience though.

What I like about the game is that it’s simple, it’s about the moment. Even though that’s good in my opinion, it does play against you if you want this game to actually succeed unfortunately.

It would’ve been cool if the password to the door was the order you put the drawings in, is it just a random number?

2 Likes

I get what you are saying, I am not the best at making stories. I will try to make the story better (and reinforce a brotherly bond).

I wasnt sure what exactly to do with the choices, so I ended up adding an ending that triggers if you ignore the questions. Ill probably make the choices actually do something.

Also, in the “true” ending, you shoot the black character which kills the mc, so I cant make the black cubes reminiscent of the character. I’ll think of something to replace them with

The game is still in an early state, so it is definitely not perfect. And it definitely will not appeal to most people who want constant riveting gameplay

But thank you for playing, I will definitely try to expand the game based on your critique

1 Like

Oh, that’s also a reasonable code.
I’d say this game was a success then.

2 Likes

also it took me around 25 minutes to complete.

2 Likes

I just implemented some of your ideas and the game is now more interesting, thanks

Why did I get this after entering my childhood house? Is this the end result? Or did the choices I make, lead me up to this point?

Took me about 15 minutes to get to this point btw.

That happens when you die, teleporting places/falling takes away a little bit of health so u wanna make sure you dont fall

Unless you didnt fall at all and that just randomly happened?

I was climbing up the tree thingy, and I got to the part where I got teleported to my childhood house, and the moment I got teleported, I was killed + kicked

I just tested it and the teleporter works fine, did you fall at any point of ur playthrough?

I fell off the tree once, but that was probably like 5 minutes before

You dont heal at all so whatever health you lose will stay lost

But you shouldnt have died by only falling once, that is really weird, what did you see when you died?

like did the house spawn in or were you just endlessly falling or something

I got teleported to the house, then I saw my limbs break, black screen, kicked

Maybe when I got teleported I lost just the slight bit of health I had left…?

Thats probably what happened, maybe I should remove the health loss on teleport. Sorry that happened

The game was interesting, I like the mood, and it’s well scripted/built

One slight recommendation is when the (all black) guy is talking to you, and you can’t walk, remove the player’s ability to jump as well

1 Like

Thanks! I will do that right now, I dont know why I haven’t already. I am glad you liked it up until you died.

1 Like