I finally finished making my game, The Garden of Adorak. It has 3 endings – good, bad, true. I would love some feedback/criticism. I made this same post around a week ago, but I’ve since made the game better. Would appreciate it if you checked it out.
i made a lot of new things based off of your opinions, thank u everyone
also if you do play it, please tell me about how long it took you to beat
I LOVE the style of the game, it makes me feel nostalgic and sad at the same time! I found only 1 issue. one part isn’t lined up. I hope this helps you! I’ll finish the game in one moment and ill tell you the final review!
The story part of the game is pretty bad, we don’t get much explanation on what happened to the brother, and even if we did, we don’t have much, I guess, experience with the brother. Basically the brother doesn’t feel like a brother, just something that was added to the story to make the story part of the game better. One way you can fix this is showing the brotherly bond between the brother and MC(main character). Another way you could do this is by adding a drawing between the brother and MC or showing a place the MC and brother often visited. Another critique I have about the story is that you basically told me the entire story. I didn’t even have to piece anything together anything. A fix to this would be the gun shooting part, rather than having black cubes move around, you could of had them be the black character, since spoiler alert, he was the MC sorta. This is to signify his suicidal thoughts via gun.
On to the next part, the gameplay. The gameplay was also pretty boring, it was mostly just walking. Which is fine, since the game appears to be more focused on visuals and story, but, having a somewhat engaging gameplay would be really up the game. Also, while having choices is a pretty concept, if those choices do nothing or obviously tell us which ending we’ll get, example, asking for gender, or asking if the MC forgives himself, then it probably be better to not add them at all.
Now the visuals, it was pretty good, though since it was only black and white, it seems pretty bleak. You could add a more colorful side to the game which would signify the MC’s real would and keep the black and white to signify that the MC is in his mental state.
My game rating for this game: 3/10, story was basically spoon fed, and gameplay is mostly just walking. It quite literally felt like I was reading a 3D book
I liked the game, it has an appealing aesthetic, it constantly subverts expectations, and the simplicity of the dialogue makes the game more approachable and helps avoid falling into the pitfall of being overly pretentious.
That said, I don’t intend to play it a second time, i’m probably just not the target audience though.
What I like about the game is that it’s simple, it’s about the moment. Even though that’s good in my opinion, it does play against you if you want this game to actually succeed unfortunately.
It would’ve been cool if the password to the door was the order you put the drawings in, is it just a random number?
I get what you are saying, I am not the best at making stories. I will try to make the story better (and reinforce a brotherly bond).
I wasnt sure what exactly to do with the choices, so I ended up adding an ending that triggers if you ignore the questions. Ill probably make the choices actually do something.
Also, in the “true” ending, you shoot the black character which kills the mc, so I cant make the black cubes reminiscent of the character. I’ll think of something to replace them with
The game is still in an early state, so it is definitely not perfect. And it definitely will not appeal to most people who want constant riveting gameplay
But thank you for playing, I will definitely try to expand the game based on your critique
I was climbing up the tree thingy, and I got to the part where I got teleported to my childhood house, and the moment I got teleported, I was killed + kicked