Feedback on my new game, Roblox Jenga

What are you working on currently?
I am currently working on game called Roblox Jenga. It is inspired by the games Blocks n’ Props By @PortABoi and a similar game called Knock the Blocks by @Ryguy903.

The idea is simple; one player is chosen to be a destroyer and everybody else is on a huge jenga tower, and the destroyer fires objects to knock them off. My game has a twist, which is the modifiers, leaderboards and shop.

There is currently 7 modifiers, and a 1/3 chance of having a modifier in a round. The current modifiers are Big Tower, Small Tower, No Tower, AI Turrets (nobody is destroyer instead ai turrets snipe you), Double Points, Split Tower (the tower is split in 2).

There is currently 14 items you can throw being destroyer, which is Bloxy Cola, Dumpster, Car, Burger, Nuke (does not explode), Classic House, Chair, Sword, Taco, Tree, Ice Cream, Subspace Tripmine, Pumpkin, Hat.

In the shop, you can buy 2 different “potions”, one being a Summon Meteor Potion, which when activated quite literally summons a meteor, knocking down the tower. The other potion is a classic Double Wins Potion, which lasts for 3 rounds (stackable).

Every round you win, you get cash based on the current players in the game. When you win while being a destroyer, the equation is Cash += (totalPlayers - 1) * 2. When you win on the tower, it is just Cash += 10, but if you win a AI Turret round (which is quite hard), is Cash += 100.

Anyway, heres the game link if you wanna try it out Roblox Jenga - Roblox

1 Like

Cool! This reminds me of that tung tung tung sahur bombardino crocodilo tralalero tralala brainrot jenga game

Bro, are you serious? Why do I think ung tung tung sahur bombardino crocodilo tralalero tralala brainrot jenga is a game? Oh no, IPAD KIDS!!!

2 Likes

hit 10k users at some point btw

2 Likes

are you fr right now, why does that exist!

NEW UPDATE WOOOOOOOOOOOOOOO

things I changed:

  • Changed the price of both potions in the shop, 299$ → 199$ (robux prices stay the same)
  • The “Afk mode” button now aligns to the right instead of the left
  • THE BUTTON ON THE TOWER NOW WORKS!!! WOOOOOO
    I had to use workspace:GetPartBoundsInBox() instead of part:GetTouchingParts()
  • The shop buttons now scale down if you are on mobile (before they were very big)

Let me know if you want something to be added, and follow me!!

ANOTHER UPDATE YESSSSSS

Leaderboard changes

  • The text (eg, “Destroyer Wins”, “Tower Wins”) are now highlighted, so you know which leaderboard you are on
  • There is now a sick tween service animation when changing leaderboards (nightmare of a script)

Additions

  • When you use a potion like the Double Wins Potion, it now saves when you leave the game, so if you have 4 rounds left and you leave the game, you will have 4 rounds left when you join back
  • Changed the math of generating the colors for the jenga tower
    r = math.random(0, 255).
    Before:
    SecondColorRed = math.min(r, r + math.random(1, 15)
    After:
    SecondColorRed = math.min(r, r + math.random(-15, 15)
  • Fixed a bug where falling in the kill area would teleport you very very briefly into the spawn area and back

If you have any ideas, make sure to respond to this post or message me!