Feedback on my running animation

Heya!

Here’s my first attempt of trying the Animation Editor! Feedback is appreciated!

Front View:

Angle View:

Top View:

Back View:

While I feel good about this, I still think there can be improvements made to the cycle itself, but I can’t see to put my finger on it. I just know that when I load the ID into my character, it works… but something just seems off.

3 Likes

I think it looks pretty good! Especially for you first animation on the editor!
Heres my suggestions:

  • Maybe make the legs not go as high, just so that it doesn’t look like the legs aren’t going threw the body

  • Maybe make the animation stand up a little more, just so that it doesn’t look likes he/shes falling/leaning.

But other than that, I think it looks great! :smile:

1 Like

First, good job on your first animation on the Animation Editor!

I will say that it may feel funny as the base of the character, the torso, is not moving much. Since the torso hardly moves, that’s probably why it seems funny. It also can be how quickly the character is moving as well. Maybe slow it down to see if that changes your outlook on anything?

2 Likes

It looks very stiff, I don’t see the leg react to the ground when it collides with it in any way (have it like, slow down for a bit or somthin) Try using some more diffrent tweening types.e