Hello I create clothing and I just created my own shading from scratch and I was wondering if you guys can feedback. This is just a plain red shirt so yeah, Thanks.
I can lower watermark opacity if needed
Hello I create clothing and I just created my own shading from scratch and I was wondering if you guys can feedback. This is just a plain red shirt so yeah, Thanks.
I can lower watermark opacity if needed
Hello There! I like how you Created the shading from Scratch, But I have a Question about your Clothing. Is your Clothing for What type of Concept, Is that for Medivial and Adventure types? If not please, correct me as I can understand about the Clothing.
It’s just a normal casual red shirt, there’s nothing else to say really
Oh! Great, Well Inform me if you gonna Sell it on the Roblox Catalog. So I can buy that Clothing.
okay i will do, thank you for giving feedback
Pretty good. I would recommend shading the outside a bit more or learning a bit about clothing creases. Overall really nice.
You can make the shadings darker to make it stands out more. You can see it a bit on the showcase but if you uploaded it to Roblox, the shading wouldn’t show up very well because of Roblox’s lightings.
The neck-hole also looks very awkward and uneven. You can try cutting it out in a curvy shape rather than pointy. The shirt is very basic and simple, I recommend adding more details such as pockets (can be a mini pocket in top right corner), a picture/image or just a text, or a collar. Unless you’re going for a basic concept.
I don’t think anyone would buy because of the messy letters on the shirt.
i was just going for a basic shirt to test out the shading and etc. It’s not meant to be special.
the letters is my watermark, i remove the watermark when uploading.
Oooh looks nice so far. Maybe try box shading and instead of making the shaded lines go straight horizontally, try making it slope down a little.
Wrinkle vibes. Also maybe outline the bottom of the sleeves!
yeah okay that was just me testing the shading and wrinkle’s properly, thanks for the feedback