The main background should be a not-so-bright color; there’s a lot of that neon green also. Make the 2x cash and that text white, the ones in the dark blue area too. The 30 and Inf symbols are fine green and dark blue (no contrast).
The gradients I find too harsh. No need on the close/X button IMO. The black X should be white instead for better contrast. It looks off atm.
The spacing between things also looks a little off, and the icons could have a cohesive style, but the main thing is the colors throughout.
Pretty good. One thing I would change would be the color of the background, as mentioned already, but the prices of the XP should be from lowest to highest, instead of highest to lowest. EX: 19-49-99
Awesome, this looks much better!
The XP icons and timer text in the blue is more difficult to see compared to the green area still.
I recommend this video on UI design principles: https://youtu.be/_Hp_dI0DzY4
another note; for the buttons inside the large frame, make sure the UI corner size is done like this:
(frame’s UiCorner size)-(padding between button and frame)=button UICorner size, it means that it rounds around the same centre point and looks more even, i’ve attached an image to show this better
This shop GUI looks very good and exciting! I rate it 9/10! It’s cool and good! How long did it take for you to make it? What game will it be used in? I’d say you should make the green background a bit darker.
Do you ever rate anything under 5?


