Feedback on my Space Rollers Game

Hello everyone,

I am looking for some honest feedback on my current game. It is a fun space playground with many activities utilizing the unique tutorial ball as a vehicle. I have put a lot of effort into it so far and it would be nice to get some outside opinions and critiques.

The game is compatible with all platforms (Except VR).

Bump for some good feedback :wink:

Wow. Really cool and unique format for a driving style game. It would be cool to have daily challenges perhaps and some races or time trials to compete in. I was impressed.

It is extremely satisfying hearing you say that. I have put some true effort into this game and it looks to be showing. Appreciate the honesty.

Challenges are on my list, just need to get to it. I do have plans to put in 2 to 3 mini-game style modes very soon (Racing was one of them).

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Would you be willing to give some feedback on the game once more with my latest changes? I am in the final stage of changes where I will be looking to advertise very soon.

Below are the last items to be added in:

  • Daily Reward
  • Daily Quest/Challenge
  • Global Leaderboards
  • Cosmetics
  • Minigames (future)

*As always, looking for any and all types of feedback.

Happy to have a look at it. I think you’ve got a good idea, you just have to work out how to give players enough to do, encourage progress and to make it re-playable. Your list does seem to encompass those ideas.

Make sure you try to prioritise each idea you are working. Consider which ones improve the game the most and focus on them. Try not to get bogged down in the grind and remember to take a break. It’s easy to burn out.

Think about making a group and add the game to that. Keep the current version as your "test’ environment under your user acct, so that there is always a playable version in the group available, with your day to day dev work done on the “test” version. Encourage peeps to join the group and become testers. Think about dev vids on YT ,etc as that will help build a player base slowly.

I’d advise removing the “blood” effects when you hit the NPCs. The experience Questionnaire specifically asks about depictions of blood. They do check your game & verify the responses are truthful. I’d recommend some other particle effects/colours on hit. It will also stop it being Recommended to U13s.

Also think about adding UI feedback on NPC hits and pickups. Noises, pretty effects and feedback are part of stimulating the brains reward receptors or whatever they are.

Let me know when it’s ready for another play test.

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Why use AI in your icons? Instant mood killer for players. Other than that the game is pretty good, some instructions would be nice because I have no idea what i’m supposed to do.

Why not? I am neutral to AI assisting when it can help boost productivity and allow developers like myself work on the game and easily create a moderately decent game picture (I am not opposed to doing an official one later on).

I would also have to disagree with the instant mood killer. Mind you, some are in fact that bad, but as far as mine goes, it depicts the game quite well for my taste and really pops which is what I was looking for - I do feel I got lucky.

Currently there really is no goal in the game. I am implementing that now. How would you envision instructions when you start playing this game?