I’am creating my own roguelike game and I would appreciate to get feedback or suggestions on how I can improve the tile-based movement.
( ✦ ) untitled tile base roguelike - Roblox
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It’s hard to give feedback without having more context about the game.
I guess the player should face in the direction he’s last moved in. But past that, it really depends on what you’re trying to go for.
There’s a bit of waiting after each movement where the character has to pivot back, which makes it hard to move quickly. That’s all I can really say.
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