Feedback on my UI

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In game:

Main menu:

Currently working on an fps game, I would like to hear some feedback.

4 Likes

the in game UI, is moving a bit too much on camera movement, try to reduce it, and also try to make both health bar and equipment move into the same side on the opposite side of camera movement, and instead of the ammunition indicator being directly on the weapon, try to move it into the health bar

as for the main menu UI, the store could have a little bit more detail as for info if the weapons deal much or not, its firerate and such, and make it appear when user hovers it onto the dedicated weapon (if there are stats for the info in the game already)

both versions are good though, great job!

1 Like

Thanks for the feedback. The thing is, the store only sells skins which does not give players an advantage (Doesn’t change the weapons fire rate), it only changes the weapon’s design. So I don’t really see a point in showing such information when they’re all the same.

oh, i thought of it as a weapon store

well then i think you could add a hover event that would just make the skin bigger on hover, without details of information

You can try giving a stroke to the text in the shop because the text sometimes blends in with the background.

I would use UIStroke’s for the TextLabel’s, UIPadding and UICorner for the frames, and possibly darker backgrounds (ex. the loading screen)

Even better, he can use Viewport frames and have rotation/make it so the mouse can rotate the model around.

3 Likes

the textlabels inside the setting menu are all the same size, making it look weird. center the settings label and make the other text labels smaller.

1 Like