Feedback on my vehicle system

So I am trying to recreate BeamNG vehicles with parts. Each vehicle took about 2.5 hours to build. I have also tried to make the suspension physics like BeamNG.

Any feedback appreciated.

Game link:

Anything you want me to add, change or fix?

6 Likes

The cars are too drifty and they don’t deform, they melt.

Cool game though :grin:

3 Likes

What do you mean melt? Deformation is too difficult for me so I just break the welds.

2 Likes

Breaking the welds looks like melting idk how to describe it

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the cars are very drifty, i have a feeling it’s because the gravity is not normal

sound effects on crash should be added, otherwise it looks like parts just fall off

set gravity to 192

1 Like

192 is too much, I played BeamNG and their gravity is low.

2 Likes

BeamNG is a completely different physics engine which means gravity doesn’t work the same as Roblox at all

2 Likes

I never knew that increasing the gravity would prevent drifting.

1 Like

I just changed the gravity and changed the vehicle suspensions too. Now the suspension doesn’t feel smooth.

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That is odd, try editing the settings in the cars chassis

I feel like BeamNG gravity is like 150 or lower.

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Adding deformation is kinda odd because Roblox doesn’t have soft-body physics, meaning you have to use constraints and programming to get the same functionality as BeamNG.

You’re gonna be looking at how parts interact with each other more, and less about how those parts interact with the environment.

If you have two parts that are metal, and two that are wood, the wooden ones would have a weaker breaking point for their constraints compared to the metal, less likely to break!

It’s a big undertaking doing this kind of tech, but you can freakin’ do it LET’S GO!!

Does BeamNG vehicles have collision or are they using code to do that?

Both! They also run LUA for faster realtime simulation! They use the physics engine and code just like we would here on Roblox!

1 Like

I changed the gravity to 100, previous was 60.