I’ve just finished enough of this to show here and would be great to get any feedback on how it’s looking or any changes / additions / etc. to help make it better.
The gameplay is pretty simple, blocks slide into place and you have to click accurately when they are over the previous block. Keep doing that to build up the tallest possible tower.
At the end of each game you are rewarded with coins, can spend these in the shop on cosmetic upgrades.
I’ve not done much with the sound yet, I know I need to add in some more sound effects. I’ll probably add in a radio pass at some point to let people choose and play music.
It’s an interesting concept.
The shop seems a bit square, maybe trying making it a more interesting shape? The mountains seem empty, maybe add some trees and bushes on them to make it seem more ‘alive’.
Thanks for feedback, yes I’ll add in a few more bushes and trees, sounds a good idea. Didn’t get them in the screenshots but are a few birds flying around in the sky too to give a bit of life to it.
This game looks great and I love the low poly look. My only feedback would be the shop position. From my perspective on the screen shot it looks like the shop is hollow and the shop looks pretty straight forward. Which in some players opinions might look not as good. But good job and have a great day.
I’m going to try to work on the build of the shop to make it a better shape and look a bit more interesting. Will put an updated screenshot here when I’ve changed it.
It’s still deliberately in a simple/low-poly style, but hopefully a bit better than the box that it was.
Have also added custom effects to the shop to buy with coins, to give different visuals when you place a block perfectly. Will add more as I come up with more cool particle effects
Thanks! Yes I’ve some ideas for other modes, will definitely be adding more in sometime soon.
I’ve updated the inventory GUI
I wish it was possible to show particle effects in a ViewportFrame, i had to mess about with showing a mix of GUI elements and moving the camera to show objects in the game window to get effects to show up as i wanted
I love the color gradients as you get higher, and the leaderboards are awesome. Overall fun game. I would definitely try to add more mechanics, maybe other worlds, you know, stuff to keep people interested and coming back for more. You also should scale down the baseplate, because when you zoom out you can see it stretching out past the boundaries of the map.
Great polished game. Good luck with future updates!
Thanks for playing, and for the feedback!
Some nice high scores there too…
I’ve just added in a ranking mode, you can challenge other players to a match
You will both build a tower, the highest wins. Ratings are calculated with the ELO system.
I’ll plan on adding in rating based rewards at some point.
I’ve moved the leaderboards around so that the top rated players can be shown.
The main leaderboard is now animated to switch between the different views, and has a weekly top scores too.
I’ve also been creating new bases for the shop, and a premium one that’s given free to anyone who logs in with a premium subscription.
Finally for now, I made a new game icon cos the old one was a bit grey.
Any feedback on anything that could be better is always useful, thanks again for looking.
You can hatch the egg for a pet, which will then follow you about
Credit to Cyberify1 for making the pet models available, I did not make these
I’m half way through a trade system so that you can swap off duplicate pets, and will probably add in some sort of ‘upgrade’ options later
I’m also working on base customisation, so that you can design and build your own base.
This is still WIP, and is not released to the live game yet, but initial version of it here
Thanks again for looking, and any feedback on what’s good/bad/could be made better is always useful