Feedback on new gfx

Hi I made a new gfx how good is itScreen Shot 2020-06-30 at 10.15.09 PM

4 Likes

The color scheme doesn’t fit with the character and the lighting is too dark.

8 Likes

The red is too bright and hurting my eyes, the colors don’t match, and the outline isn’t smooth. 3/10
Also it’s too dark.

2 Likes

I would tone down the red and blue. I would also add lighting onto the character.

2 Likes

As the others are saying, good lighting is key; also that gradient is too harsh/sudden. The body looks like it is r6 and stiff, use r15 and use more a dynamic pose.

3 Likes

The lighting needs a lot of improvement.
I’d recommend trying different poses too!
Just like the others mentioned, the color scheme doesn’t suit the GFX.

2 Likes

Lighting is essential when creating GFX; this one doesn’t have any.

1 Like

The background is too bright and the avatar/GFX is way too dark

1 Like

It looks really good, but the character is too dark for the backround. If you are doing this on Blender then I’m pretty sure you could enable “Ambient Occlusion”. It won’t hurt for some editing in the backround too.

1 Like

You should balance out the character and the background’s lighting. The background is a bit bland, try adding some scenes like a forest or something. Posing the character will make it look more dynamic.

1 Like

Maybe have the background be one of the characters main colours? Red and blue don’t match well with the character, Also try having light come from one side, and have shading be on the other, As the character itself has no light source (as far as I can see).

I wish you best of luck on making GFX’s though! (if that’s what their called.)

1 Like

Too dark. Aliasing looks like roblox studio

1 Like

Try changing to a more reasonable background. It doesn’t suit a rich guy standing in a blue/red back ground.

1 Like