Working on a parkour system based on an old ninja game I used to play I’m looking for honest some feedback and ways I could improve it
This looks really good! Especially with the builds you posted earlier, I’m excited to see what this turns into.
I think the only problems I see are:
- The weapon you’re holding is sticking through your arm
- The climbing animation could have a little more to it
I’d also look into adding a little more impact to landing after a big fall, like slightly changing the FOV or some subtle particles.
Thanks for the feedback! I also was thinking that the climbing could have more to it but im not sure what animation I can do I added an fov increase but thats all I could really think of if you got any suggestions of what I do specifically with the climbing that would help a lot
I really don’t know either to be honest.
I guess I’d just look into other games with a similar mechanic and see what they did.
Edit: (Hopefully this makes sense) Maybe the character could quickly lunge upwards by pushing up with one of their feet and then grabbing in front of them with their arms while the other foot dangles slightly in the air? If you do end up going with something like that, you should make sure the feet take turns being the one you push up with so that it doesn’t always look weirdly lopsided lol
Also, here are two great examples of subtle additions for movement from Roblox’s platformer template!