Is there any way to make it so the particle appears even when the local player isnt looking towards the direction of the particle emitter ? Besides using particleemitter:Emit(1) ?
Hello @BastonGeneral ! Can you tell me a bit more about your use case? My understanding is that the engine culls particles that aren’t viewed by the local player in order to improve performance.
We’re intending to release an update to make emitters continue to simulate even when the player looks away from them. This way, particles don’t suddenly disappear for visual continuity. Stay tuned!