I made 6 block-based meshes using PBR textures from BlenderKit for a showcase game I am programming (involving procedural terrain generation!) and I would like feedback on how they look.
From left to right, top to bottom on the second image: Dirt, Grass, Stone, Compressed stone, Snow and water.
Despite the 1k resolution limit to images, they look amazing with the normals but I’m not sure how to go about the displacement. I put a random strength value that I thought suited the displacement texture the best however they all look similar when it comes to roughness. How can I make these blocks look unique?
Please give constructive feedback so I can make these look better!