I’m making a fighting game that’s going to be very simple, you can get weapons, power-ups, and abilities. Currently, the power-ups are the easiest to make so I’ve been focusing on making those, and I decided it would be cool to give each one 3 levels. I’m just not sure if it would really be a fun thing for players that wouldn’t be busted, but people would actually have an incentive to buy them and use them.
You buy these with points, and I am planning to make 1 kill = 1 point
Right now I have 2 types and plan to branch out a little bit more at some point.
Speed and Health are the two types and this is currently what they do
Speed I gives 1.25x speed for 5 seconds, costs 2 points, Speed II gives 1.5x speed for 10 seconds, costs 5 points, Speed III is 2x speed for 20 seconds, costs 10 points, this is one of the ones I’m mainly debating on since 2x speed is pretty fast.
Health I gives 20 health back and gives a 10 health shield if you’re max health, costs 5 points, Health II gives 40 health, 20 shield, costs 10 points, and Health III gives 60 health, 30 health shield, costs 20 points