Feedback On Punch Anim

I recently 1 day ago created test punch animation On blender,
It was 3rd time i creating something on blender.

So , Take a look and give me a feedback on it

12 Likes

I like it but it wouldn’t work well looped

1 Like

Agree, that was a test scene, i didnt wanted to make it for some game.

1 Like

Looks good. Is it based off a game?

1 Like

Just made of my mind, If you are looking for game based you can contact me, i will create some.

That’s pretty great. I also have a question. How do you move torso without moving the entire body?

Pretty much a Jotaro punches Dio’s leg recreated in roblox lol also great animation! looks cha cha real smooth 0:11 in the video: how dare you punch the cameraman :angry: :ok_hand: :ok_hand: :+1:

4 Likes

Looks good so far! If possible you could add a sound effect to make it more realistic?

2 Likes

I would speed it up slightly depending on what it’s used for.

If it’s a pvp attack or something then I would speed it up a bit but if it’s some animation or scene then it’s fine.

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Very well made, if it were to be used in a cutscene I think it would work out well.

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Looks good, however, I would improve on only one thing.

Assuming you want the animation to be as realistic as possible, normally someone wouldn’t lean into a punch like that, as it gives too much time for another person to dodge.

I’d personally try a quicker animation and less movement in the feet area.

TLDR:

  • Feet planted

  • Faster Animation

  • Less leaning

I hope my suggestions were helpful, but they are just personal preferences.

1 Like

Really seeing the thrust of the punch, looks fine, no issues - very smooth

2 Likes

this is cool, uh,
I like the blur effect

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I would honestly make it a little bit faster. Overall it looks pretty good. :+1:

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Combo starter, Its special move so far so i wanted it to be slow, Something like a start of beatdown

Torso moves entire body, I just made it OVER realistic so it looks like it doesnt