I just made this animation as im making a full fight scene currently and i want a move similar to this, so i have been practicing, this is my first test please say what i can add and It is a test run its not going to be smooth please do not comment about JUST the smoothness of the animation
robloxapp-20200421-1248494.wmv (591.4 KB)
Also sorry you have to download for some reason my computer is VERY laggy today especially when i load up recording software i use (game bar dosent work ;/)
The video in itself is extremely laggy so I might make some mistakes while reviewing your animation. Here are some things I have to say about it.
The issue here is that the characters are idle, then immediately walk to each other and suddenly one falls down. There’s no time for the audience to react. One thing I’d suggest doing is probably give a bigger space between the two NPCs at the beginning to give them a better walking/running animation.
The first time I watched it my eyes didn’t quite understand what happened since when (from what I understood after watching it the 3rd time) the right NPC did a 180 degree turned and kicked the left NPC with its leg. However; the animation here isn’t readable at first and the rotation the NPC did wasn’t smooth and from 0 to 180 way too fast for the audience to understand. Try making it a bit smoother.
Once the left NPC falls down the right NPC remains idle for a while
All in all, this is a good start however it does need some improvement before continuing! Hope this helps you out! Good luck!
Edit: I read the last part of your post; other than its smoothness it’s a pretty good start just make it a bit lively.
I can see what you mean as this was my first test of it i was just doing the layout basically of the move itself it was a fair bit slower but the video was really laggy for some reason, so it seemed a lot faster than it was but thanks for the feedback.