Feedback on the current progress of my Bullethell

I am making a bullethell roguelike, with a bud. I know this example is not the biggest example of a bullethell, as I focused this first fight into being more melee based.

I am well aware bugs are up and I am OMW to fix them! Those apart, how does the game look? Any critiques to what is in place? Let me know!

5 Likes

UI needs a major overhaul (not very visually appealing, specifically the bottom circle buttons).

Systems and effects look nice - I specifically enjoy the boss fight. Neat job.

2 Likes

It is something I am looking forward to do! However, I do think finishing the gameplay itself takes a higher priority atm. UI is a placeholder for now.

Thank you! :stuck_out_tongue:

2 Likes

The game itself is very good, so good job on doing all that.

The UI does look a bit “boring” and “basic” though, maybe add some color/details to it later on.

But overall it looks very good.

2 Likes

Most of the gameplay stuff looks great! I’m very interested to try out the game down the road!

Like the others, my only complaint is with the UI, I think having all of the moves have a countdown is a bit of a visual overload. My suggestion for that would be to have it be a bar that fills up instead of the countdown.

Great work my friend!