I am making a bullethell roguelike, with a bud. I know this example is not the biggest example of a bullethell, as I focused this first fight into being more melee based.
I am well aware bugs are up and I am OMW to fix them! Those apart, how does the game look? Any critiques to what is in place? Let me know!
It is something I am looking forward to do! However, I do think finishing the gameplay itself takes a higher priority atm. UI is a placeholder for now.
Most of the gameplay stuff looks great! I’m very interested to try out the game down the road!
Like the others, my only complaint is with the UI, I think having all of the moves have a countdown is a bit of a visual overload. My suggestion for that would be to have it be a bar that fills up instead of the countdown.