Feedback On This Gfx?

Hi, recently I’ve been more into making GFX’s on roblox, so I wanted to ask the community how this gfx looks:

Please give your honest opinions about if I should fix anything or implement something else in the future.

5 Likes

The GFX looks pretty good. You could improve the lighting a bit. The rig doesn’t seem to be effected by the blue and green glow behind them, which breaks the immersion.

7/10, looks pretty good.

2 Likes

Thank you, that’s something I should look out for.

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its pretty good but to me it look’s like he’s not holding on to the scyth it is just floating in front of his hand, and also it looks like your floating in air.

2 Likes

Thank you, I was really just going for the cool background at the time so thats why it looks like I’m floating in the air. But other then that thanks for your feedback.

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Did you render this in blender? Looks like roblox studio.

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The animation was from studio, then the render was on blender, and then I edited it in paint.net

Hmm. Did you draw the background too?

Looks good, except the watermark to big, the lighting looks bland, I suggest you use 3D Software.

I don’t really like this line at the side of the effect.
image

The shadows will look better if you remove them, resize the character.

1 Like

The shadows… The shadows can’t just be a one black. There has to be multiple shades of gray to make it look realistic.

Can you explain that further, I’m not really good at shadows and this is the first “Advanced gfx” I have made.

So are you basically suggesting that I tone up the brightness more?

its too bright and the shadows dont look realistic other than that it looks pretty good, keep it going! :wink:

I think it would be best if you had made your own 3D background in Blender (you gotta learn some basic modeling to do this but it’s fairly easy once you get the hang of it), or perhaps a simple backdrop, if you’re going with that YT banner GFX kinda style. Then, you gotta fix on your composition, I recommend searching of stuff like the golden ratio, or the “rule of thirds”. You could definitely also improve on your lighting and material rendering. Experiment with nodes and different hues when placing lamps. I also notice that your render has much noise, and to fix that I recommend you use a denoiser or turn up your samples a bit more. In addition, you could definitely improve on those editing skills, if you see the bottom right corner you can see a weird cutoff line thing, however before you strive to improve on your editing skills, I recommend turning your focusing into improving those rendering skills first, and that once you become decent with your rendering skills I suppose you can move on and sharpen those editing skills. And for the cherry on top, once you have a decent skillset in technical things, the thing about good artwork is that it tells some kind of story, and I do not see that story here. The character is just standing, there’s nothing really going on, there’s nothing to really see. + Another important advice is that I see artists barely improving due to them doing the same thing over and over again, using the exact same lighting positions, colors, brightness, etc, using the same exact background, same poses, same style of UI design, same texturing style when doing 3D models, etc… and by doing this there is no visible improvement in their artworks… so my final advice is… do something new… learn something each time… whether it’s finding out about hair particles in blender, or adding different particle effects to using different poses… etc also edit… another real important advice… check other people’s work, artstation is a good place. Good Luck!

Thank you, this gfx was really made because I wanted to see what the community thought about something I use blender for the first time, kind of like a test to see where I was. I intend to learn more about blender, 3D modeling, and lighting, for the editing part it was my mistake because I wasn’t paying attention to that but I do need to learn more of blender renders and how to program works about this. Thank you for the advice.

It looks good! Although the watermark doesnt really match the entire GFX, and takes a lot away from it. Also, the red sparks/swipe/ laser thingy effect looks extremely out of place, because the scythe is blue!
I would also suggest working on the lighting to make the foreground and the background seem more homogenous and not standing out drastically from each other.

Yeah I get where your going, I do agree that I should improve on the lighting due to many others telling me, the swipe on the other hand is out of place, and I got no idea what I was thinking. Aside from everything else yes this is perfect for me because I know the aspects to improve on.