dont worry sun rays will be reduced lol
Good work keep it up!
30 charr
Woah! Nice job!
Nice! I like it! ![]()
a
Ello,
did you make this with a team or by yourself,
Overall very well built.
Since you’re looking for feedback and not “how well did I do” allow me to add some criticism. First off I think its too bland, you have 2 main buildings that are decently detailed then the rest of the map is just bland copy paste, no detailed stuff. Some of the trees don’t even make sense in certain placements, and the cobblestone road is too far up. Like if you see a sidewalk it doesn’t just bulge out like that. Another note is you have the sidewalk going over the water or if thats not water then over another path. Like its unrealistic you wouldn’t see this anywhere. Also the cobblestone path just stops when it hits the wall. I suggest adding something there cuz its in bad taste for me personally. I also don’t like how condensed it is, unless this is like some sort of prison I don’t think it should be that small. And I would work on your color choices, as some of these colors dont really make sense together in certain areas.
overall I would rate it 4.5/10 . I mean don’t let me discourage you this is feedback, its a lot better than anything I could do. So keep up the work ;D
To be quite honest I have three things I’d like to say but as a whole its a very nice build:
- I think the place has amazing detail, but the textures / materials let the build down. You may want to find more rustic textures to suit.
- Terrain instead of the fake grass and more of an exterior landscape would be nicer.
- The lighting as a whole is a bit of a let down, you might want to get a more serene skybox and mess about with ambiance and atmosphere and definitely specular - this way your build will come across as more pleasant and realistic.
As I’ve said to others previously, good lighting can make even the worst builds look amazing so your build will have no issues as it already looks good.
yea I made it by myself
30 char
I liked your place! I especially like the atmosphere. Sun rays, water - everything is very beautiful!
its a Tower defense type map its suppose to be small. the tree spacing is also like that for space for the towers to be placed and also farms. Most of the map is bland due to the same reason i recapped in the last sentence. The cobble stone path is high up to help z fighting with the grass and is raised to not confuse new players with the others paths on the map. Its also raised to help the scripter direct where the bots will have to move since there are wedges in the build. This build was just created a day or two before so there is some errors in some area and i appreciate the criticism. Most of the errors from it first being made have been fixed. The theme is japan are those are natural colors for a japan theme map and the big building is suppose to stand out as it was a remake(attempted) remake of the Nagoya castle.
But thank you very much for the feedback i appreciate it
thanks for the feedback! ill try input some features of ur comment into the build but it is a tower defense type map but i take it as my bad as i should of included that in the post
Only part of this I have something to say about is the “Helping a scripter out”. Most scripters can just make some efficent pathfinding module they won’t typically need something specific pushed out like that. So if you really wanted to you could lower it.
to be honest it is raised quite high and i see your point. Ill lower it ![]()
