Feedback on tutorial screen?

Hey, so I’ve recently been working on revamping the tutorial system in my game.

I know too much information can be a bad thing, but I’ve spent a lot of time adding visual hints as well to assist with new players getting a grasp on the concepts. (arrows, target locations, objective bar telling you what to currently do)

But here’s one revamped screen I have:

What do you guys think of that? I’ve been trying to minimize the amount of text, while utilizing rich text formatting to make key points stand out.

Thanks for any feedback. :slight_smile:

4 Likes

This looks really nice! I like the colors that you picked :slightly_smiling_face:

3 Likes

Hey, this is great in a UI standpoint, but in a UX standpoint, not so much :confused:

Lots of people really don’t like a wall of text, you should try breaking it up and have it so players can read at their own pace! Or change the system, just whatever you do PLEASE don’t be a game that leaves a player with a block of text! If you have to use text, like I said, break it up a bit.

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What were you thinking? Something like more line breaks?

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No I meant like, let them read with maybe a next/X/> button, or if thats not your style try to cut down the text in general

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Looks super cool! The only thing I suggest is to make it so the player can click anywhere to continue instead of just that one line of text. Typically, when the player sees text with a darkened background occupying their screen space, they think that they can click anywhere to close it.

Other than that, this is informative to the player, and it highlights important information as well, which is super awesome. Keep up the good work.

2 Likes