Feedback on 'Wonky Sword Game'

I started making a movement testing game, but then I made a map and added swords, so now it’s a chaotic parkour sword game. I wanted to see what you guys here thought about it and what you think I should add next.

I’m planning to expand the map with different ‘island’ types and connect them with larger bridges, add areas where you can slide under things to try to escape people, and add wall-jumping sections if I can find the right spots to put those.

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You could make custom swords instead of the default ones, and special animations. I also recommend making either a Kill Count or a Death Count on the leaderboard, since 99.99% Players play games like that just to flex.
I also suggest you make the Platform more…lively. You could add more light colors and more decorations. Perhaps, you could also add more details to the wooden parts that connect the Islands.
I really like the Animations tho, it’s pretty great overall! We are gonna ignore the amount of times you killed me in that Game tho. Have a good day! :happy3:

2 Likes

Btw I noticed that the sword does damage even when it’s not clicked. Idk if it’s intentional or not

Thank you for your ideas! I was already planning on doing a leaderboard, and I think more decoration is going to be top priority the next time I start editing.

I’ve noticed that in a lot of other games, but I don’t know how to fix it. I’m think it might be some sort of tool hit detection thing.

I really like the idea of the game. I’d recommend adding more movement to game like maybe like a roll, sprint or stamina. Curious how to game turns out! :+1:

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All right, after a bit of work, I decorated the island a bit with rocks and bushes (some of which work suspiciously well as hiding spots), added supports to the bridges, added a kills/deaths leaderboard that saves, and added a ‘dash’ action when you press Q. Next step is to continue adding onto the main island and then making more of them and making new swords if I can figure that out, maybe using kills as a makeshift ‘currency’.

Is this open for mobile?

If not, then you might miss out on a lot of players, like me

It’s not on mobile yet, sorry. I’ll look into making buttons on mobile for the sliding and dashing.

1 Like

If you dont want it to do damage when its not clicked you can make a candamage variable that turns true when clicked and off when it deals damage.