Hey everyone, I’m working on a round‑based sword fighting game called Last Stand Arena, where players enter a match, fight it out, and the last player alive wins. After each match ends, there’s a short intermission before the next round begins. I’m looking for feedback on how the game feels overall and what could be improved as I continue developing it.
What the game currently includes
- Fast‑paced sword combat
- Round‑based matches
- Last‑man‑standing win condition
- Short intermission between rounds
- Basic hit effects, damage system, and movement
- Arena designed for close‑quarters fights
What I’d like feedback on
- Combat feel: Are hits responsive? Does movement feel smooth?
- Match pacing: Do rounds feel too short or too long?
- Balance: Does anything feel unfair or too strong?
- Map layout: Is the arena size comfortable for sword duels?
- Intermission timing: Is the wait between rounds too long or too short?
- General polish: UI clarity, animations, sound effects, etc.
Play the game
You can try it here: Last Stand Arena Last Stand Arena | Play on Roblox
Any feedback helps
Even small comments like “movement feels heavy” or “rounds end too fast” are super helpful. I’m actively updating the game and your feedback will directly shape future improvements.
Thanks to anyone who checks it out — I appreciate your time.