I would like to share with you the progress of my horror experience set in a hotel.
The reason why I am making this post is because I would like to receive your comments and suggestions about a fundamental element of my game: Task system.
Currently, I am working on implementing a simple but effective task system that will guide players through the story of the experience and its development.
For example: a typical task could be for the player to find a flaw in the lighting and report it to the receptionist to advance the plot.
I would love to get your feedback and suggestions on how to improve this task system. Are there any additional features that you think would be beneficial to the game experience?
Thank you for taking the time to review my work and share your ideas.
The movement of the camera and the smooth movements inspired me from: Fears to Fathom
(Sorry for quality)
yes, the whitelist was mainly made for BetaTesters but I dont have an active community yet so I have put that if you’re in the group you can test early features
The only problem I dislike is that when you have no tasks the text is very large - i know textscaled, but still, - and its uncentered. Because the “New Task” is gone, it looks very wonky