Hello everyone,
I’d really appreciate some honest feedback on my latest game, Time Runners.
It’s a simulator-style game built around the concept of time. Here’s the core idea:
- Every player has a personal timer. When it reaches zero, you die.
- To keep your timer from running out, you must collect orbs.
- By gathering enough “time,” you can level up. Once you reach certain milestones, you can prestige for greater progression.
Currently, the game features 4 zones, each with progressively stronger orbs. Unlocking new zones requires reaching specific level requirements.
I’d love to know:
- What features do you think the game needs most?
- Why would you (or wouldn’t you) play this game?
- Do you have any other suggestions or feedback?
EDIT:
recently added a new ‘pick up animation’ and i’m working on a upgrade menu. Can i get your thoughts on this?
Thanks a lot for taking the time to try it out and share your thoughts!
Link to my game: