[Feedback Wanted] Ultra-low overhead C++ Analytics Platform for Roblox

Hi everyone,

As Roblox experiences grow larger and more complex, managing game performance while tracking player behavior has become a massive balancing act. Standard analytics solutions often cause micro-stutters or server ping spikes, and data retention is usually capped at 30 days.

To solve this, I am currently developing a lightweight, external analytics B2B platform with a high-performance C++ backend.

The goal is to provide enterprise-grade analytics without sacrificing a single frame of your game’s performance.

Key Technical Features:

  • :rocket: designed for minimal client-side overhead: Built entirely on an asynchronous C++ pipeline. Data ingestion will never hitch your game servers or lag your players.
  • :floppy_disk: 12-Month Data Retention: Your historical player data and custom events won’t vanish after a month. You keep it for a full year.
  • :hammer_and_wrench: Custom Storage Control: You choose exactly what custom events to log and store. You filter out the junk to keep your data pipelines clean.
  • :bar_chart: Smart Modular Dashboard: A clean visual UI packed with customisable widgets to track player retention, progression, and your game economy out-of-the-box.

Pricing Model:
We plan to launch this as a low-cost subscription model at $3.99 / month to keep it accessible for both indie developers and established studios.

:light_bulb: Real-World Use Cases (How it saves your game):

1. Profiling Hidden FPS Drops & Server Hitches

  • The Scenario: You just released a major update. Your players start complaining about lag, but standard tools don’t show any issues.
  • How our platform helps: Because our C++ backend logs custom events with near-zero overhead, you can track performance metrics alongside gameplay events. You instantly see a correlation chart: FPS drops by 40% only for players on mobile devices when 5 or more players use a specific magical ability at the exact same time. You fix the script within minutes instead of guessing for weeks.

2. Identifying Economy Inbalances & Exploiters

  • The Scenario: An exploiter finds a loophole in your shop system or a developer accidentally messes up a quest reward, inflating your game’s economy. Roblox’s 30-day window isn’t long enough to see the big picture.
  • How our platform helps: With 1-year data retention, you can build historical baselines. Our smart dashboard flags anomalies instantly. For example, if a user’s currency increases by 500% compared to their average accumulation over the past 3 months without a corresponding Robux purchase, you get an automated alert on your dashboard to patch the exploit before it ruins your game economy.

3. Long-Term Retention & Churn Analysis (The 60-Day Trap)

  • The Scenario: You want to know if players who joined during a Christmas Event are still playing your game in March. Roblox analytics will have already wiped that user data.
  • How our platform helps: You can set up custom long-term tracking. You can filter and store specific player cohorts for a full year. This lets you see exactly at which level or quest players from three months ago typically stop opening your game, allowing you to optimize your end-game content and keep your active player base growing.

We Need Your Feedback!
The platform is in the active development phase, and we are preparing for a closed beta. Before we open registrations, I want to ensure we are building exactly what the community needs.

If you have a moment, please share your thoughts:

  1. What is your biggest frustration with current Roblox analytics tools?
  2. Is server lag/FPS drop a major concern when you implement tracking scripts?
  3. Would a $3.99/month high-performance alternative be something your studio would use?
2 Likes