People kept on saying my crystal scene is too cluttered, so i made a Crystal cave to fix these cluttered part, tell me what you think, what i can improve, thanks.
The cave looks really nice! But, the crystals seem a bit to bright inside the cave, and a bit bland on the outside of the cave.
Thanks for your comment, i will sure fix that.
I see that you only used rock texture in that cave maybe adding some other textures might give it a cool look. If you want examples I would suggest jailbreak that how they made terrain with different textures. Thank you!
Hello, I like the design of the crystal but the crystal is a little bit too bright. maybe you just use glass on the crystal and put the light point to the crystal to make it like shinny and also low bright looking crystal. maybe you just good by using glass texture okay. this is my feedback and i hope you reply back with me.
i used neon texture, the reason why i didn’t use glass is because i am afraid it won’t show up in the cave, thanks for your suggestion, i could try doing that.
well you can use bloom at the lightning
You mean adding point lights or other stuff?
too much “bling” and not enough cave nuance, other than that you got a nice start
adding point light and make the same colour with the crystal
Your creation is pretty great, i like how you made the crystal glows in the dark, but try to add a colour to those light, for example a red crystal have a red light (slightly). But it still pretty great, good job !
And by the way, why you don’t add too reflection and transparency to tye water, it would reflect and gives a good looking for you cave (graphics: at least 16 to max).