Feedback/suggestions on the monetization structure: Game is getting plays but sales are near zero

  1. **What do you want to achieve?
    Improve sales/monetization.

  2. What is the issue? Include enough details if possible!
    Game is getting decent plays but sales are basically zero. In total we’ve sold roughly 300 rbx worth (mostly revives) with ~17k plays.

  3. What solutions have you thought of so far?
    More maps/content are in the works. Struggling a bit to think of solutions without making more pay to win.

The game is linked here for review (Please let me know if this is against the rules and I’ll remove the link).
https://www.roblox.com/games/5703390174/PART-1-Jason-ALPHA?refPageId=751dea9a-2118-4259-b3da-d13e88e85463

Thanks for reading!

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Monetization has became too low on ROBLOX nowadays.
I have a game with 96K Visits but still I earned like 7k Robux in a year.
Monetizing can be increased if your game’s interesting and players want to reach at the top anyhow, and with this they buy things in the game such as gamepasses, dev products, etc.
Monetization depends on the game, if it’s interesting, fun to play and have much stuffs to do with, you’ll make a pretty good amount of Robux.
Just take Adopt Me as a example you’ll understand. :smiley:

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