This looks super legit. :Q Possible if you an accept my friend request? I wana try out gun. :o (I’m kert109 on roblox.)
Yes I can!
Also, I updated the animating. Prepare for 60FPS smooth animating.
New Character Models: http://gyazo.com/8fa61b7131f259c6910350f6264c4c28
http://gyazo.com/8f6ed516be602a275986d58ea109dd8a
New Reloading: http://gyazo.com/b8dc2da310e84fc699097222e9e29019
New Melee (fixed up and added some stuff): http://gyazo.com/7c6ccea8f34534be000febddd3269c95
As you can see the distance you’ll be launched at. So, if you’d be standing close to the object you want to vault over, it’d launch you on the other side but CLOSE to the object.
And ofcouse, I’ve 60FPS animating now.
EDIT:
New vaulting system. Basicly always launches the player perfectly, so you won’t get stuck on top of the object you were vaulting. Also COULD be used for bullet penetration calculations. There’s a really interesting idea behind this. Simple, but amazing.
EDIT 2:
If you want to try this out, go ahead and send “Soundcrusher” on ROBLOX a friend request. Feel free to join Recording Zone when I accepted it (The testing place). The controls are:
F, Melee
T, Inspect
R, Reload
Left Shift, Sprint
RMB, LMB
(All other controls aren’t that important).
And yes, I’ll be sure to add an OPTION to the game for UI bobbing (for example, it gives me such a dynamic feeling) and I’ll see what I can improve about the Inventory.
Very beautiful game! can’t wait to see the finish product.
pls pls pls pls don’t make the inventory insanely confusing or list based as a final product. everything else is top notch but you gotta nail the inventory system.
love it tho baby
your melee move is sooo flawed, I could grapple that melee very easily, and throw you to the ground, and I am barely trained, much less an enemy soldier, who has had extensive CQC training
try this, very good material:http://www.youtube.com/watch?v=dk3UGE5kh9M
this looks awesome.
i asume the players will also wear some kind of armor?
bouncing ui still gives me a headache
[quote] this looks awesome.
i asume the players will also wear some kind of armor? [/quote]
Thank you.
And:
Basicly that black vest IS the armour. http://gyazo.com/8fa61b7131f259c6910350f6264c4c28
Dynamic DayNight transitions with some sweet lighting effects: http://gyazo.com/34dfa29b82c6efcc36503c90fc22cb44
And yes, I’ll make an option for Sea-Sickness stuff.
There also is armour with pouches (Those pouches increase the inventory size).
[center]At first I was going to post all the gifs here for you to just put on the main post but I thought I’d fancify it for you if you want it:
[size=6]Encountered[/size]
by Soundcrusher
[size=3]GUNPLAY[/size]
Shooting, recoil, cam shake:
Gun Swaying
//Un-Aimed:
//Aimed in:
Gun Inspecting [Updated]:
New Recoil:
New Reloading:
[size=3]MELEE[/size]
New melee:
[size=3]MOVEMENT[/size]
Parkour:
Walking [Updated]:
Walking Transition:
New Sprinting:
[size=3]ATMOSPHERE[/size]
[spoiler]Sun shine!1!1!1/Flare:
Day Night:
Flare [Updated]:
[/spoiler]
[size=3]USER INTERFACE[/size]
[spoiler]UI Style:
New Menu:
Inventory:
[/spoiler]
[size=3]MISC[/size]
[spoiler]New Character:
[/spoiler][/center]
Since I’ve been back again, I decided to do some updates again:
New gun model based of the FN P90: http://gyazo.com/11b139607b9eb9173330736d4404781b (If not futuristic, yet to come)
New reloading (duh, and don’t watch that ew scope): http://gyazo.com/9c7854851241655dcc91df7f801f6617
New Inspecting (duh, again): http://gyazo.com/abb53753c23ba369fbc04922ae9ab4bb
New Hud (WIP): http://gyazo.com/ece4254329bfa3f6fdbde66be4341b12
New recoil (Also the camera recoil is less fancy, but more handy for me to use): http://gyazo.com/f797492836d95849f3f70625f60a39d0
Pretty much all I’ve to show you guys again (except for another scope I made I’ll show you guys next post).
Merry Christmas to all of you!

