-
Is there any risk of losing data while sending information through FireAllClients()?
-
is changing a property of a instance (server side) replicated to the users as fast and as costless as sending the information by FireAllClients()?
-
2.1 For example would it be the same in terms of cost and speed using a Changed or a GetAttributeChangedSignal or a GetPropertyChangedSignalevent on a local script then changing the property of the instance and using the changed value as the parameter as using FireAllClients()?
-
2.2 Would it depend on the amount of players?
-
Is FireAllClients() the best way to send simple information like numbers, strings, vector3s, etc… To all clients?
-
Is the speed from server to client and client to server the same? if is not on average how much faster or slower does the information travel server to client compared to client to server?