So, for my game I had an idea for a sort of armor or suit, that has a glass dome helmet that fills with fluid, and for that to work I would need to somehow animate the fluid filling the spherical container, but I have not seen a feasible solution to my problem, I’ve thought of having unions appear into parts to fill the entirety of the container but it’s not smooth and just unpractical.
I have seen a post made 3 years ago, (Filling a spherical container) the solutions provided could work but its not exactly what I need, so I was wondering if with the new editable meshes and recent technologies added to studio, a new solution would be possible.
Thanks in advance
Edit: Couple references as to what I mean by spherical container filling with fluid


