I’ve just built a road going down a hill in my game, and was wondering how I could fill in the hill area underneath the road. A single wedge won’t fit it - it would need to be something more complicated. A screenshot of the road in question is here:
As you can see, there’s an awkward gap that needs filling underneath the road. Is there any easy way to do this (using a plugin perhaps?) or am I just going to need to sit down and do it manually (and if so, what would be the best way of going about this?)
I considered that at first, but it’s mainly for filling little gaps between parts, and I’m honestly not too sure it’d be up to the task. If nothing else comes up I will definitely look at it though (or at least use it in some capacity or another)
You might want to try using scriptos’ Archimedes Two plugin to angle a part from the road down and then give the new part the same color and material as the rest of the hill: