I’m trying to find the collision point(vector3 value of the collision point in the world space) of a raycast when it hits a part, like this:
please, if you know how to do this please tell me.
I’m trying to find the collision point(vector3 value of the collision point in the world space) of a raycast when it hits a part, like this:
please, if you know how to do this please tell me.
Are you referring to RaycastResult.Position
? Where it takes the world space point from where the ray first detected something