Find Raycast collisionpoint?

I’m trying to find the collision point(vector3 value of the collision point in the world space) of a raycast when it hits a part, like this:

please, if you know how to do this please tell me.

https://developer.roblox.com/en-us/api-reference/datatype/RaycastResult

Are you referring to RaycastResult.Position? Where it takes the world space point from where the ray first detected something