Hi devs i want to find the right and left of a player with a output like this but obviously with the correct coordinates of the right and left position. I really hope i can find the answer to this as i have been stuck on it for a while.

left = Vector3.new(7, 43, 79)
right = Vector3.new(6, 35, 90)

Use the playerâ€™s HumanoidRootPart's position in CFrame and add its LeftVector for left and negative LeftVector for right. I am not certain about its use case, but this is the method to get the vectors to the left and to the right.

Unless youâ€™re talking about the left and right spaces specifically depending on the playerâ€™s orientation, youâ€™re going to check whether the position of anything is either left or right to the player through cross product. Cross product is able to tell if a vector is perpendicular to two other vectors.

Alternatively, use dot product. This will also yield whether the direction is positive or negative. However, this will only tell you forward and backward if you use a vector as base that goes forward. Use a vector that goes either from left to right or vice versa. This vector should be used as base to dot product and calculated with another vector. You can get the direction by calculating the origin(HumanoidRootPart)'s position to the target.