Finding a player's device memory through a script

I want to make a script that loads certain extra assets if the player is above a certain amount of memory, because I keep crashing on mobile. I’ve tried using SavedQualityLevel, but that doesn’t tell you much, because some devices’ max quality is higher than others, and depending on the game they were in last they might’ve had it higher than normal. Also, automatic displays as 0, or just automatic.
From what I’ve seen, this isn’t possible, but if it is, please tell me.

This isn’t possible, Roblox intentionally hides as many details about players from the developer as possible.

I think you could use this? Not sure though, this returns the client memory usage basically the number you see when you’re in game and press F9

Stats | Roblox Creator Documentation

EDIT: Also found some other things that you might be able to use under this page: Stats | Roblox Creator Documentation

Memory usage might help, but not very much. If a device has 2gb of memory and is using 1.5g of memory, then it’d show the same as a 10gb memory device using 1.5g, so it could work, but it’s a lot less likely to.