Hello, I was wondering how i can find the exact position where my ray hit the part, rather than finding the position of the part my ray hit, or if this is even possible. If not, I am wondering how i would find the position of the mouse click on a part in the workspace accurately.
Mouse.Hit returns the CFrame of the mouse itself, so you could use that to get the exact position of the mouse.
RaycastResult.Position returns the position of the end of a ray, if the ray hit anything. In other words, this is the exact position of the ray where it hit the part.
Thanks, i ended up figuring it out but this wouldve definitely have been the solution to my issue