Hello, I am currently trying to make a car spawn system in which when spawned, the car moves to a specific location. I want to have 3 pads that are used one after the other to avoid issues with cars building up on top of each other.
Is there an easy way of finding out the exact position needed to move the car too, so it spawns directly on the pad like such:
You can set a part in the car model to be it’s “PrimaryPart”, typically a part that is in a central location and facing forward in the car. Then you can call the method :SetPrimaryPartCFrame() on the car to set the desired position and orientation of the car’s PrimaryPart. The rest of the parts will be moved to keep their positions relative to the primary part.