Pictures underneath;
Code;
https://gyazo.com/637ce59f8bf8a55c5ad1fbcc715fa64f
Print;
https://gyazo.com/d694d1f2fa4db95363920232e1139812
In motion;
https://gyazo.com/7f46934e1e7e33d00996d9321c85896d
So for some reason, the ray’s Y value is being translated to the distance. How it does this I do not know. Hit is also nil, even though there is a clear straight pathway down.
What I want it do is, when the distance between the droppod and the blue part is = or smaller than 10, the blue part to turn transparent. As you can see it is not. Any tips to get it working is appreciated thanks.
Clarification: I want the blue part to turn transparent when the distance between the droppod (2000 studs above), is smaller than or equal to 10. Currently the distance is equaling whatever I put on line 40 of the code. (vector3.new(0, -10, 0)).
Extra: Hit is also returning NIL, so it is not recognizing any parts in its path.
Rbx file: Droppod.rbxm (4.8 KB)