Good catch! I’ll get that sorted. It’s due to the fact that it’s using a CoreGui and is not ignoring the inset from the topbar. I’ll get that sorted asap!
@Obiectum definitely! I built this plugin as I’m currently working on a game where I am constantly having to switch Plastic to Smooth Plastic, so now it’s as simple as clicking the “Repeat Last” button to change all Plastic parts to Smooth Plastic!
@Xsticcy thanks so much. I tried to tie the design in with the website as best as possible, with some Material Design influences, but I’m new to implementing animations in Roact, which @Reselim’s Flipper library came in super handy for. It’s not 100% as I wanted it, but it works as a plugin, which is the main point
Unfortunately this plugin is for switching between the built-in materials. This would be a great idea for a separate plugin which would allow users to create “presets,” however!
It’s been just over a year since I released this plugin. This is just a small patch to improve the functionality of the plugin, but a good one!
What’s Changed
The material list dropdown is now guaranteed to be ordered alphabetically. This should make finding the right material a bit easier!
The plugin will no longer show materials that are exclusive to terrain (requires the MaterialService beta*). This means you won’t see materials that can’t be applied to parts, like “Air” or “Cracked Lava,” in the dropdown anymore.
Note: If you do not have the MaterialService beta enabled, you will still be shown all materials, regardless of whether it can be used on parts.
If Roblox adds new part materials, the list will be automatically updated. No need to update your plugin.