The title says it all, I’m looking for what value I should be inputting for RayDirection in order to fire a ray at a specific Part.
Part.Position - origin
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Wow, that was much simpler than I expected… thank you.
instead of firing a ray at a part is it possible to fire it at the mouse position?
mouse.Hit.Position - origin
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For anyone who wants to learn more about how to use Vector3s, I recommend watching this video about the ways to interpret and use vectors: